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by famsyy, Level 30
Last updated at June 24, 2009, 6:56 pm
The premise of the Pro-License project is to help establish a solid foundation of how to grade teams, players, events, and Western E-Sports as a whole. As of now there is no way of saying who is professional and who is not. The only system that exists thus far is governed by the kind folks at flagKESPA. However they only see Starcraft as a discipline where one can become a ‘Professional’.

As of now anyone outside of Korea can be deemed a ‘professional gamer’ when that sadly is not the case most of the time. Westerners have no real definition of what ‘professional’ is at the moment, some feel it is where you live off of your winnings, others feel it is when you win a notable event (and not even necessarily a major event). The end result however is the same, events, teams and players are left with no way of determining who is professional, and who is not.

Now in the grand scheme of things this isn’t exactly a large problem, however when you think of it, all the little problems add up, and quickly.

What I am proposing is a grading system which will determine what makes a ‘professional gamer’ an actual professional.



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The grading system itself will take into account previous victories/titles, so those who were once professional and now are not in the scene can still make claim to having a professional gaming career.

The system will have three classes –Pro A, B and Semi-Pro C- Pro A of course being the top most tier, B being the second, and C being the third.

The way I thought of grading players was strictly by event and the persons/teams placing at said event.

The way of ‘sanctioning’ said pro licenses would be done via website (preferably an E-Sports Governing body) where you would be able to see a full list per E-Sports discipline of past and present professional gamers. As well, having their own laminated licenses (much like a drivers license, with picture, classification, name, handle, game played, DOB, etc.)

Certain events are obviously worth more than others, as there are so many, with varying skill levels.

The system below is based strictly on Counterstrike events just for demonstration purposes, you can see that other games such as Warcraft III and Quake can easily make the same transition with addition/subtraction of certain events.

You can view the chart HERE
     
8 comments
mark05
mark05 Jun 24, 2009 at 10:40 pm
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i know what you mean but what about Iccup?
u can pretty much see who are the best foreigner by looking their iccup rank up
famsyy
famsyy Jun 24, 2009 at 11:03 pm
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That is one game.  Not to mention it isn't official.  As well, SC already has its Pro License setup, however inconvenient it may be for foreigners to attend the events, it still exists.

Right now we have too many 'invite only' events, or 'open' events where nothing advances.  No newcomers get a fair shot; which limits things incredibly.

With an actual system in place, events such as pro* and amateur* can be regulated properly, and with events to try and get your pro license every so often, it allows for a steady controlled stream.
JType
JType Jun 25, 2009 at 12:26 am
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I think the problem is, most people make the mistake of confusing being "the best gamer" and being a "pro gamer".  I know that to attain pro gamer level, you have to be good; better than most, but your examples are all performance-based, ie. to gain an A level license you have to get 1st place in WCG.  This doesn't account for new and upcoming talent being scouted or 'snapped up' by team coaches, or the types of players like JangBi who are amazingly skillful and talented, but just haven't won any titles, for one reason or another. 

I previously wondered if a good standard for being a pro gamer would be sponsorship, either individually, or under the umbrella of a team sponsor.  B-Team players may not get much of a look in sometimes, but they should still be recognized as pro gamers.

Having graded licenses is a nice idea, but what if you're an A-Class player and you get in a slump?  Does that mean you get downgraded and then have to fight your way back up through the lower levels?  Or does it mean that A-Class players who have past their prime, so to speak, will remain in that class?  Would licenses expire?  If so, how often and how would you renew them?  Would you have to win another title to attain A-rank again? 

Sorry for the barrage of questions, I certainly don't mean to seem like I'm flaming or picking apart your idea, because this is something I've thought about quite a bit, but haven't yet thought of a viable solution. 

More gamers do need recognition for playing (/working) at a professional level, but I can certainly see room for abuse and exploitation, if certain standards/measures/contracts/licenses were put in place, especially if one organization had a monopoly.
famsyy
famsyy Jun 25, 2009 at 2:49 am
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I don't take this as a flame at all.  All of the points your brought up I had thought of as concerns as well.

The way I had envisioned it in my head was.  This would be the opener to get things going.  So, as you know, there have been close to 10 years of major events.  With a pro license program starting now, you can't really just discount those players.  This classing of players allows for the current set of 'pro gamers' to maintain their status rightfully without having to go back and start over.

What I had wanted it to develop into was something much like the Korean method.  With 'honor' events say every 4 months where players can compete to get their licenses.  Then ALL events can be classed as either PRO (where pro A and B can compete)  SP/Amateur where everyone else can compete.

If you get your license, you have it for life.

As for the scouting of players, etc.  that is still a viable option, you can pick up new talent and train them for the 'honor' events.
PolygonreVue
PolygonreVue Jun 25, 2009 at 7:29 am
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Very interesting discussion on this very topic is going on right now over at Daniel Lee's column at GomTV - do check it out:

http://www.gomtv.net/mumbojumbo/column/view.php?intseq=1&commentator=Daniel
PolygonreVue
PolygonreVue Jun 25, 2009 at 6:37 am
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Very interesting topic, and a very important one to address as Starcraft 2 approaches and might write a new chapter if not a whole new book on eSports.

I figure that want we want is a governing body that is, preferably, international and relevant to gamers of different kinds and degrees of professional involvement. Something like FIFA for soccer. KeSPA accomplishes this in South Korea, but I reckon that that organization will not expand into the global scene in its present form.

As mentioned above, the function of such a body would be to legitimize and standardize players' status so that all the various present squeeze-the-geek-for-advertisement-money-leagues (that are spreading like fungus in the foreign scene) can use one model and eventually comply with set rules - for the betterment of the sport and enjoyment of gamers and spectators. This would enable minor leagues and B-teams to have set conditions to work within in order to gain a full progaming-license.

As for the issue of ranking old veterans and retired players, once the standardization has been completed - an evaluation by the governing body would have to translate old records into the new system, and hopefully be forgiving and not harsh. Also, A-level progaming status should be equivalent to being signed to a professional (i.e. heavily sponsored) sports team - think NBA, NHL.

It's really all about money, and how to make more of that by applying rules and guidelines. If that gives us better games and increased opportunity to play professionally - then I welcome it! The first step might already have been taking by Blizzard's heavy investment into GomTV. We shall see....
qpzmgr
qpzmgr Jun 20, 2010 at 8:58 pm
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