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by Jesperz, Level 4
Last updated at August 24, 2009, 11:57 pm
Starcraft 2

Allthough the Starcraft 2 beta was slated for a summer release, Blizzcon 2009 doused the last glimmer of hope there was of meeting this deadline. Not a word was spoken of the beta's release other than Mike Morhaime reassuring everyone it would “definitely be this year” on DirectTV.

Knowing Blizzard, this could be any point in time, but being optimistic I would say expect the beta to hit late December.


The beta will be running for at least several months and will be the best chance for competitive gamers from any genre to get a headstart in an all new game: to figure out all of the game's intricacies, develop their own strategies and get their multitasking up to par with the native Starcraft player.


Warcraft3 players, WoW nerds, Quakers, even Guitar Heroes (olol) all want a piece of the esport pie. But only few of them will get some: the most talented players with the right skillset to make it in the world of RTS. Let's briefly break some of these games down and see which ones are the best start for a great Starcraft career:


World of Warcraft

A game dominated by its own metagame. Picking the right class & gear combination before the arena gates open is often just as crucial to the outcome of a fight as your performance in the arena itself. Similarly, picking out the right build orders at any point in a best-of series is a very important skill to have in Starcraft when it comes to tournament play. It's all about getting into the mindset of your opponent, being able to predict his plans and throw him off balance.

Situational awareness is another big factor with so many things to keep track of in an arena fight. Just like you always need to keep your eyes on the map in Starcraft. Finding out you just lost 20 drones to a single dark templar when you're back from a big battle is depressing at best.


Warcraft 3

Allthough an RTS as well, the game doesn't have too much in common with Starcraft. Contrary to Starcraft you don't manage or think about your economy, in fact there's very little you'll be doing as far as managing your base goes. The majority of your time will be spent positioning and controlling your main army and heroes. As the unit interface and control system of SC2 is quite similar to WC3's, some of that micromanagement ability will definitely carry over.


Quake

Quick reflexes, solid aim and controlling the map, that's what this game is all about. Now, quick reflexes won't help you much in a game of Starcraft and your aim can be a little shaky to select just about anything you want in a timely fashion. But being able to control the map is crucial to come out on top. Making sure you're always fighting from the advantageous position and continuously making the right judgement when you should or shouldn't engage will decide games.


Guitar Hero

Being able to press colored plastic buttons is invaluable in an intense battle of war.

Overall World of Warcraft comes out on top as far as I'm concerned. WoW arenas aren't a MMORPG, they're a real-time third person strategy game. Requiring strong mental games and situational awareness.


Blizzcon 2009 finals

The first day of Blizzcon treated us to some great games between Skyhigh, the Terran known for murdering Jaedong's entire team and ZerO, the prince of Zerg. Unfortunately it all went downhill from there and the Blizzcon crew decided to air one Zerg vs Zerg after another. Some of them mildly interesting, most of them about as exciting as watching Paladins eat a mace to the face on the wow stream.


Former Blizzcon champion sAviOr hasn't exactly been on a hot streak when it comes to ZvZ lately, so his poor performance in the mirror games that led up to the finals came as no surprise. While ZerO and EffOrt were up practising all night, sAviOr fell into the trap of going out to a party with his foreign fans. He collapsed to the social pressure and poured down a couple of beers too many. The next day he was so wasted he decided to just donate his mutalisks to the opponent's spore colonies.


There's always next year Ma Jae Yoon, your chance to dual-wield the sword of Arthas will come.


Final results:

  1. EffOrt – Zerg ( $25,000 )

  2. ZerO - Zerg

  3. sAviOr - Zerg


Effort wins Blizzcon 2009
     
8 comments
PolygonreVue
PolygonreVue Aug 25, 2009 at 2:10 am
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First of all, nice vote-thingy ;\

I appreciate your argument, although I would disagree and say that Warcraft 3-players (and to some extent, also DoTa-players - though they suffer from not being used to a comparable base-management and economy-play) will have the most significant advantage out of the franchises you listed. Certainly, that's provided that these players are currently active playing the game at a truly competitive level - which is where WoWers have an advantage since that scene is so big, alive and popular and hence conducive to skillfulness (albeit a highly different one).

In either case, I do think that the second largest group of players that at Day 1 will migrate to Starcraft 2 will be WoW-players, the largest one of course being SC1-fanatics like yours truly and most people of this site. Skillfulness and background-knowledge aside, hype has a more powerful pull. Street Fighter-players will come last, and get thoroughly owned :P
camiwins
camiwins Aug 25, 2009 at 2:33 am
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I was pleasantly let down when sAviOr lost. Is that terrible of me?
JType
JType Aug 25, 2009 at 10:37 am
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To be honest it's not too much of a surprise that Savior didn't win and even less of a surprise that Effort won.  And that's even without considering the previous night's...activities. :)
StarcraftMethod.com
StarcraftMethod.com Aug 25, 2009 at 3:27 pm
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ZvZ is not so boring - The commentary we got from day9 the night before at the TL OSL meet really helped me to further understand and love the furthest extents of subtleties in the ZvZ match-up.  Watching those games the next day was a treat because of it, for me at least.

I'm so glad zero took a game off of effort there - especially through such a well-eaned move of strategy in hiding those lings from the ovie timing - hot!


Also, I think wc3 players will have a fair chance at learning and accelerating at this game, though not as fair a chance as the sc1 players.  And lol @ the WoW players voting for WoW players - you guys are going to get creamed extremely in this kind of game ^ ^
puttputt
puttputt Aug 25, 2009 at 6:02 pm
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As a Quake player, I completely agree with you. I may be able to hit a 60% rail but I can never get a perfect worker split.
Ovie
Ovie Aug 25, 2009 at 9:31 pm
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WC3 has a bigger advantage over WoW easily.  WoW is about on par with DotA in terms of skill.  Neither of which compare to a full blown RTS.

I love DotA and used to love WoW, but please don't try to glorify the amount of skill WoW takes compared to an RTS.
Jesperz
Jesperz Aug 26, 2009 at 6:34 am
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Noone in these competitive games plays a perfect game, there are just too many variables involved for someone to continuously make the right decision in a game that can unfold in billions of different ways. I don't believe in hard skillcaps, you can make the game as hard for yourself as you want it to be.

Warcraft and Starcraft may be more rewarding in terms of setting yourself apart from the pack, but that doesn't mean you're developing skills any more rapidly than any other game where the result of your effort may be less rewarding.
Antpile
Antpile Aug 26, 2009 at 1:04 am
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I would rather watch a ZvZ than a TvT any day! In fact, if I have to watch a mirror I prefer zerg because it's usually a quick and dirty affair.
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