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by TheOnslaught, Level 2
Last updated at July 3, 2009, 5:30 pm
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What about 3rd world countrys that may, or may not have internet access for the tournaments?, its easier for the people organizing WCG to just exclude SC2 from their game list, than to try to adrees and fix this issue, which is what they do most of the time...
Heck, we've even had to play Wc3 and SC tournaments in a frikking trailer FFS, how are they gonna put internet there other than satellital?
I Understand you guys want to fix piracy, but in the end the quality of Battle Net 2 will fix piracy, SC2 seems like will demand a good computer and having a good computer means you have 50 bucks to buy the game anyways.
GArena and Iccup were leagues made to adress lag issues, which are TERRIBLE on battle.net. If battle.net 2 is good then no one will be playing with other programs?, why waste your time when bnet2 is so awesome?
You're just excluding 3rd world country tournaments, yeah i know its sad but its the truth... This year's WCG Mexico (which i did not attend, but im going and will attend to sc2 tournaments) only had 2 computers for both SC and WC3 Tournaments, and this was in Mexico City, yeah we have the technology, but the people doing the tournaments dont care and in the end we're gonna be the ones that end up getting owned

6 comments
keikun17 Jul 3, 2009 at 11:47 pm
+0 votes
Bnet 2.0's just gonna be an online lobby. you'd still get single digit pings when you're connecting to a pal on local network.
canada42 Jul 4, 2009 at 3:37 pm
+2 votes
but you still have to have an internet connection to connect in the first place, even if you are on a LAN. as the article said, they've at times had to play the tourneys in a trailer, its going to kill a lot of the tournaments that aren't incredibly huge events.
The Extremist Jul 6, 2009 at 6:06 pm
+1 votes
As a point of interest (I mean no antagonism here, I'm genuinely curious), can you link to a source that confirms your statement?
If not then my comment from another "no LAN" blog post applies...
That's making an awful lot of assumptions about the way Battle.NET is going to work. Even if the game is hosted locally Blizzard will have to build a feature into Battle.NET to specifically let local traffic be routed locally rather than through the Battle.NET servers.
Given that the prevention of piracy is cited as the reason for the removal of LAN one might then also assume that new Blizzard games will not have the ability to locally host games as that's precisely the code hackers reverse engineer to set up "pirate" B.NET servers. If you can host a game locally, then people can connect to it without going through Battle.NET first if someone cracks it. The only semi-effective way is to have no server code in the game and have Blizzard host all the games. And that's until that gets packet sniffed, decrypted/hacked and reverse-engineered anyway.
If not then my comment from another "no LAN" blog post applies...
That's making an awful lot of assumptions about the way Battle.NET is going to work. Even if the game is hosted locally Blizzard will have to build a feature into Battle.NET to specifically let local traffic be routed locally rather than through the Battle.NET servers.
Given that the prevention of piracy is cited as the reason for the removal of LAN one might then also assume that new Blizzard games will not have the ability to locally host games as that's precisely the code hackers reverse engineer to set up "pirate" B.NET servers. If you can host a game locally, then people can connect to it without going through Battle.NET first if someone cracks it. The only semi-effective way is to have no server code in the game and have Blizzard host all the games. And that's until that gets packet sniffed, decrypted/hacked and reverse-engineered anyway.
Bobjohnson Jul 5, 2009 at 3:26 am
+2 votes
These are my thoughts exactly, I live in America, but the same principle applies. Say my internet gets cut off for some reason or it goes down, which happens often, and I want to play with my room mate or friend? I can't.
Battle.net 2.0 will probably be great, and I'll definitely play on there, but sometimes if I don't have access to the internet, I'm kinda screwed. I would like LAN to be added, but if not I'll still play the game (of course).
Battle.net 2.0 will probably be great, and I'll definitely play on there, but sometimes if I don't have access to the internet, I'm kinda screwed. I would like LAN to be added, but if not I'll still play the game (of course).
Cleric Jul 6, 2009 at 9:43 am
+1 votes
You basically said what I wanted to add...
I'm in South Africa, and my Internet access isn't that stable most of the time too, and most of our LAN's (big or small) don't have internet access. So tournaments or competitions will be out of the question... not nice at all
I'm in South Africa, and my Internet access isn't that stable most of the time too, and most of our LAN's (big or small) don't have internet access. So tournaments or competitions will be out of the question... not nice at all
Crayoneater Jul 6, 2009 at 7:34 pm
+1 votes
Not to be rude, but game developers are looking to market to the largest concentration of gamers possible.
An analogy perhaps: Let's say you had a large shipment of oranges you were growing. You built up hype and did a consensus and even noted that the last shipment of oranges was largely purchased by Korea, they idolized your oranges, made statues and posters to your oranges, even dressed up as an orange at halloween... even tho the oranges were grown in North America, Korea counted for 60% of the oranges sold across the world... they are still eating those oranges today!
Korea had THE LARGEST FOLLOWING hands down then any other country and it continues to go strong even today, I'd be curious if North America consumes games faster then any other country?
Korea idolizes these Starcraft players like we idolize our hockey players, our football players... these young kids stay and train in camps, they have a large fan base following, their matches are televised, they sometimes play in large stadiums!
An analogy perhaps: Let's say you had a large shipment of oranges you were growing. You built up hype and did a consensus and even noted that the last shipment of oranges was largely purchased by Korea, they idolized your oranges, made statues and posters to your oranges, even dressed up as an orange at halloween... even tho the oranges were grown in North America, Korea counted for 60% of the oranges sold across the world... they are still eating those oranges today!
Korea had THE LARGEST FOLLOWING hands down then any other country and it continues to go strong even today, I'd be curious if North America consumes games faster then any other country?
Korea idolizes these Starcraft players like we idolize our hockey players, our football players... these young kids stay and train in camps, they have a large fan base following, their matches are televised, they sometimes play in large stadiums!
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