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by gearvOsh, Level 15
Last updated at June 11, 2008, 2:46 pm

We have a new Question and Answer batch with Karune, #40 to be exact! He doesn’t answer much about units and abilities but he does answer some questions about gameplay and features. Here’s a quick roundup:

- Battlecruisers can only attack 1 unit at a time
- Battlecruisers have had their Plasma torpedoes removed but instead have an anti-air missile barrage ability
- Units inside a nydus worm will survive if the worm is killed; both entrance/exit must be killed for the units to perish
- Bonuses in terrain have been removed, instead line of sight has been the major factor
- Units inside a corrupted transport are destroyed

--------------------------------------


1. By the current look of the game with spectacular death animations you could worry that you can get slightly distracted by dead units while playing. You could for example waste precious APMs (Actions per minute) trying to click on a spliced Space Marine that you thought was still alive. The wrecks of some larger units or deaths for some others could block your sight in-game too. Could this fear be a real issue and will there be the option to toggle down these model details in the settings? (gamereplays.org)


Yes, this is an issue we are looking into. For multiplayer, we want to make absolutely sure that players can clearly see visually what is happening on the battlefield. Currently, we are looking to have different types of death animations available for multiplayer than will be present for the single player campaign. A lot of people do still love watching intricate death animations when not in a competitive scene.



2. Battlecruisers do employ more than one gunner right? So will they be able to attack both air and ground at the same time? (sc2pod.com)


Battlecruisers will only be able to attack one unit at a time.



3. What happens with the units inside a Nydus Worm if it gets killed? Considering it can carry 255 units, would they all die? (sc2pod.com)


Units inside the Nydus network will only die when all entrance/exits are killed. This includes the Nydus Warren building, the prerequisite to build Nydus Worms, as it also acts as an entrance and exit to the Nydus network. Nydus Worms that are not deployed as an entrance/exit will not count as an entrance/exit to the network.



4. So far the map editor seems to be a very powerful tool which doesn't constrain the map makers creativity at all. Will it even be possible to edit critical abilities like path finding? If so, there would be really no limits, or at least none we can imagine at this point. (starcraft2.4players.de)


Pathfinding, the method in which a unit will determine how to move, is handled by code, and will not be able to be edited within the map editor. Nonetheless, map makers will be able to edit things such as footprints, speed, and the size of units, which will affect the movement rates of units.



5. Why were Plasma Torpedoes added to the Battlecruiser when the Banshee has virtually the same attack? (starcraft2.com.au)


The Battlecruiser no longer has Plasma Torpedoes that hit ground. Instead, they can be equipped with a Missile Barrage which will be an air-to-air area of effect attack ability. This ability will make the Battlecruiser even more effective against lightly armored air units, as the attack also gets additional damage points versus light armored units.



6. In SC: BW we have terrain bonuses for units, for example standing behind a tree or being on higher ground while shot from lower. Are you keeping or maybe even improving such this feature and what happens with Large units that are more massive (Thor) or simply larger (Colossus) than a tree or even a cliff? (broodwar.de)


Terrain bonuses are no longer present in StarCraft II. Instead, line of sight will be vastly more important. For instance, units firing from a higher ground will not be able to be seen by ground units without line of sight vision, and thus the ground units will not be able to fire back.



7. If a Zerg player corrupts a Dropship/Medivac, will they get control of the units inside? - Luddite (teamliquid.net)


No, the unit's contents will be destroyed when it becomes corrupted.

 

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4 comments
Lipton
Lipton Jun 11, 2008 at 4:17 pm
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The new BC ability def changes some theorycraft around... that moves the BC from the big gun/ground crowd control position to the big gun/anti-mutalisk position.
Squalish
Squalish Jun 12, 2008 at 4:26 pm
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very significant changes not being able to see units firing from out of los or higher positions, and the removal of lower ground units having a chance to miss higher ground units. the former sounds interesting, but i don't really approve of the latter. you really never wanted to fight somewhere the enemy had the higher
ground advantage for that reason, now, if you have visibility then
higher ground holds no advantage, which leaves less opportunity for
great micro based on map use. also i worry they are putting to many abilities for each unit into the game.
Lipton
Lipton Jun 13, 2008 at 5:56 pm
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Good points, this should now mean that if you are on a map with ramps you have to bring some kind of air unit with every attack group. And defenses are better with something that is able to take out said air unit/building.

I suspect we may see lot of Terran Proxy buildings near enemy ramps to give vision to their tanks.
TajSter
TajSter Jun 16, 2008 at 11:25 am
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I want to know who the Nydus gets across islands on a space map.
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