In the Gold Mine added on Jul 10 2008
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by Lipton, Level 54
Last updated at January 13, 2009, 12:12 pm
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StarCraft II will be one of the best and highly rated games ever to be released (and it will be released this year).That said there are still those of course with less than positive opinions about it, but what exactly are their quibbles with the game?
Here are the 3 major criticisms about StarCraft II:
Criticism #1:
The game isn't innovative enough to be
called a sequel
There are those out there that argue that StarCraft II does not have lot of innovation to warrant it being designated a modern computer game.The logic in this fails me, first this time around the game is fully rendered in 3D by one of the most creative and artistic gaming development teams ever assembled. Next there are a multitude of features and additions implemented into the game. Take for example the multi-tier terrain climbing units, or the new race specific features such as warp-in. The games graphic engine will take advantage of Direct X 10.
New multiplayer features such as on screen information for observers, spectators and commentators on Battlenet 2.0 will set a precedent for eSports ready games.
Ironically other 'modern' RTS games lack any major innovative game features, what seems to be the issue at heart here is people comparing StarCraft II to the original StarCraft. This is both the problem and the solution.
StarCraft is hands down the best RTS ever created. It has outsold every new RTS made to this day has out sold every new RTS made and 10 years later is still being played by millions worldwide. In Korea it is played as a professional sport with 3 major broadcasting channels dedicated to showing professional matches.
Why? Because of Starcraft's simplistic gameplay, tight game design and unrivaled competitive balance. Which begs that any sequel remain true to the original's roots, form and play. Which should Blizzard fix something that isn't broken? So for many SC2 being as close as possible to StarCraft is an essential element, and to a few SC2 must be totally different and unique as opposed to the original.
Criticism #2
The game is going to cost 3 times as much
because of it being announced a trilogy
This is as illogical as it gets in this article... BlizzCon 2008 was when it was announced that Blizzard planned to expand on the rich story of the StarCraft II universe and wanted to offer gamers more in terms of missions, high quality cinematics and more. The only way to do that was to create the trilogy set.
The Terran campaign would be released first followed possibly a year later by the Zerg campaign and then another year for the Protoss campaign.
How anyone foresees buying a game a year for 3 years to equal that of one purchase on one day equaling an estimated $150 is beyond me. Seriously how many gamers have bought games with at least 2-3 sequels/expansions? Guild Wars is a prime example of a game having multiple expansion sets released 6 months apart
Not to mention World of WarCraft, with a couple of expansions thus far and a monthly service charge. With WoW the promise is more quality content, which is the identical promise StarCraft II makes.
As Blizzard was about to announce their plans at BlizzCon 08 they put up on big screens a keynote slide with a question they asked themselves. How to proceed with StarCraft II development:
a) Keep it simple like the originals
b) Full-out, more cinematics, more everything
c) A mixture of both
They asked the thousands of fans that attended, which of these options did they prefer? It was a unanimous cry for choice B. More of everything, all out...
What followed displayed that the devs have their fingers on the pulse of the community at large and for the best intentions of the StarCraft franchise.
To allow for more time refining the story elements of the single-player as well as including more high-quality cut scene cinematics, as well as continued precise multiplayer balancing through the years, the game became a trilogy.
One fear is that each game would have to be purchased in order to stay competitive in multiplayer, the devs reiterated that this was not true.
Now an assumption, as with the original Broodwar expansion, those with the Terran sequel may possibly only be able to play others with that game, while eventually owning all 3 will open up your competitive play experience through out the next couple of years.
Back to raw math real quick, this past year I purchased approximately 10 games last year, only 1 of which I still play: Call of Duty 4. Now in the last 10 years there is only 1 game I still play, can anyone guess?
My money would have been better invested in 2 games purchased a year ago that I would still be playing now.

I find that to be a truly asinine assumption. Blizzard has one of the most dedicated and passionate game development teams in the industry and the most connected community management teams.
They care that people love their games and anything to improve their experience the better, thus the Trilogy was born.
Criticism #3
Multiple Unit & Building Selection dumbs
down gameplay for competition
In the original game, the max unit selection was 12 per group and you could only select one building at a time. Thus not only do you have to be knowledgeable in the game to be competitive, you also need the physical dexterity to execute each tactical move with precision, timing and raw speed. This is the reason professional StarCraft players constantly move the mouse and make scv, drone and probe selections at blinding speed. This feverish action means the player does not have to "rev" up the mouse speed and timing once they meet their opponent in battle.
In StarCraft II one of the newest features to the series is multiple unit and building selection. Masses of units can be selected and controlled now and base management is eased with multiple units being built from multiple buildings in a few key strokes. Basically the player has slightly less base/expansion management to consider then the original.
This does not affect high level competitive professional play as the Micro/Macro balance still requires immense skill to execute. What this does however is give new players to the game a better chance at riding up the learning curve as they expand their attention and grow their experience with the many different segments of multiplayer gameplay: base management, scouting, harassment, feints, expanding, attacking, micro/macro etc etc... automine & MBS may also allow Professional players to create even more impressive combat strategies with more time to focus on their army management.
In the end, StarCraft II will be a HUGE improvement and innovative sequel to the best real time strategy game of all time. Gamers will enjoy a fuller and more immersive single player experience, the Starcraft universe will be a much richer and developed (for a possible mmo?) multiplayer balance this time around is key and will continue to be key for years. And the new game will be even friendlier for new players to enjoy.
GG.
Related Blog Posts:
StarCraft 2 to be a Trilogy! Terran, Zerg and Protoss Campaigns
StarCraft II, the greatest eSport the world has ever seen
StarCraft 2 Wings of Liberty (Terran Expansion) interview
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26 comments
kevinnphamm Jan 24, 2009 at 3:39 pm
+2 votes
Am I the only one that is ridiculously excited to play Use Map Setting games?
Lipton Jan 24, 2009 at 3:42 pm
+2 votes
UMS is going to be unbelievable, I'm a strictly multiplayer guy myself... but Blizz has said time and time again that the new map editor is going to be much easier to use and have even more features then the War3 editor.
Catscratch Jan 26, 2009 at 11:37 am
+1 votes
UMS is going to be amazing, ladder is going to be amazing, this game will more than make up for the 40 bucks i wasted on wotlk
I was a baddie at starcraft ladder but it doesn't even matter, i'll get my **** pushed in and still beg for more
I was a baddie at starcraft ladder but it doesn't even matter, i'll get my **** pushed in and still beg for more
thenonhacker Jan 24, 2009 at 10:02 pm
+1 votes
Is the following true?
Releases will be:
- Starcraft II with Terran Campaign
- Starcraft II "Add On" Zerg Campaign (no new units to introduce)
- Starcraft II "Add On" Protoss Campaign(no new units to introduce)
- Starcraft II Expansion with Terran Campaign (new units introduced)
- Starcraft II Expansion "Add On" Zerg Campaign
- Starcraft II Expansion "Add On" Protoss Campaign
NOTE: Order of Starcraft II Expansion races may be different.
Releases will be:
- Starcraft II with Terran Campaign
- Starcraft II "Add On" Zerg Campaign (no new units to introduce)
- Starcraft II "Add On" Protoss Campaign(no new units to introduce)
- Starcraft II Expansion with Terran Campaign (new units introduced)
- Starcraft II Expansion "Add On" Zerg Campaign
- Starcraft II Expansion "Add On" Protoss Campaign
NOTE: Order of Starcraft II Expansion races may be different.
Lipton Jan 25, 2009 at 12:45 pm
+1 votes
I don't think that Blizzard has said specifically weather or not new units will be in the expansion.
Lipton Jan 26, 2009 at 3:58 pm
+1 votes
"I was a baddie at starcraft ladder but it doesn't even matter, i'll get my **** pushed in and still beg for more"
dunno if this is a quote FTW moment or not, but still lol!
Yeah most the people complaining are people that never really played SC that much back in the day, people that just play a lot of different games, but never master any. Basically they got pwned on Bnet and now hate SC lol... ok little generalization there, I intend to write another article talking about them.
dunno if this is a quote FTW moment or not, but still lol!
Yeah most the people complaining are people that never really played SC that much back in the day, people that just play a lot of different games, but never master any. Basically they got pwned on Bnet and now hate SC lol... ok little generalization there, I intend to write another article talking about them.
PolygonreVue Mar 30, 2009 at 6:17 am
+1 votes
I fully agree, I think this post is one of the better if not the best counter-argument to the hardcore-no-MBS/automine-camp. When I started playing Warcraft 3 when it first came out half a lifetime ago, I remember how refreshing it was to being able to select multiple buildings, que upgrades and focus on the micro.
Of course, I sucked royally at SC and never got very good at WC3 either, so I'm not speaking from a pro-perspective - but neither will the many tens of thousands of spectators that are going to watch elite-SC2 being played. Refined and immensely epic battles will put ***** in the seats, and progamers in the booths. The future is bright in the world of eSports, GG!
Of course, I sucked royally at SC and never got very good at WC3 either, so I'm not speaking from a pro-perspective - but neither will the many tens of thousands of spectators that are going to watch elite-SC2 being played. Refined and immensely epic battles will put ***** in the seats, and progamers in the booths. The future is bright in the world of eSports, GG!
Cleric May 25, 2009 at 6:10 pm
+1 votes
OK, I must say... B4 reading this article, I had my opinions, and criticisms already set. And I personally had an issue with the fact that they are bringing out a VERY LONG awaited game millions of gamer fans have been waiting for, but now have to suffer a year before playing the next campaigns!
I mean, think of the Protoss fans... have to wait 2 years after the release b4 getting what they've been waiting for... that's bad!
And at first all I could think of was... Blizzard already have A LOT of money from their success in their games they've done already, and this split thing just screamed "money making scheme" - but you've really described their mission and objectives a bit more clearly, and it makes sense now. Thanks Lipton.
More content, more everything... I'm game for that. But They've been taking so **** long already, it just feels like they must have been done with all 3 races and due to release by now.
I would rather say, bring out the game with all 3 races fully completed. One big atomic explosion of brilliance, rather than having to wait a **** year apart for the next chapter. I mean, I for one will be so excited that I finally have the game to play, that after the Terran campaign is finished and played skirmishes till my eyes bleed I'll be over it all before my favorite Zerg finally comes out.
Sad thinking about it really
I mean, think of the Protoss fans... have to wait 2 years after the release b4 getting what they've been waiting for... that's bad!
And at first all I could think of was... Blizzard already have A LOT of money from their success in their games they've done already, and this split thing just screamed "money making scheme" - but you've really described their mission and objectives a bit more clearly, and it makes sense now. Thanks Lipton.
More content, more everything... I'm game for that. But They've been taking so **** long already, it just feels like they must have been done with all 3 races and due to release by now.
I would rather say, bring out the game with all 3 races fully completed. One big atomic explosion of brilliance, rather than having to wait a **** year apart for the next chapter. I mean, I for one will be so excited that I finally have the game to play, that after the Terran campaign is finished and played skirmishes till my eyes bleed I'll be over it all before my favorite Zerg finally comes out.
Sad thinking about it really
SirWampalot Jul 1, 2009 at 7:43 pm
+1 votes
What about the lack of LAN support. That's my only BEEF with Blizzard at the moment... Well that and I can't play SC2 yet and i'm forced to read about it. 
Rai9990 Jul 18, 2009 at 2:27 pm
+1 votes
three campaign expansions arent bad at all. And its not like theyre going to be required to play online anyway. Starcraft 2 has alot of potential to obliterate the competition since games like RA3, supcom, and dow2 failed to deliver "explosive" results. Most were just "a good rts" and not masterpieces like some expected. So now SC2 is in a good position to take-over. Question is can they do it.
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