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by Lipton, Level 54
Last updated at April 22, 2009, 3:42 pm
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1. What is the minimum screen resolution Starcraft 2 is supporting?
[Dustin Browder]The minimum screen resolution in the current build is 1024x768x32 bits.
2. There has been a lot of concern, that ZvZ (Zerg vs Zerg) could become a roach micro contest as roaches do double damage to biological, are tier 1 and have high regeneration. Is this true? If not, how can one counter a roach rush in ZvZ?
[Dustin Browder] Zerg versus Zerg games has been one of our most challenging matchups to balance. With regard to Roaches versus Roaches, all I can say now is that we are still balancing and several things have already changed that will affect how the Roach will do, including bringing Hydralisks back down to a Tier 1.5 unit and having a more standard ranged attacker role.
3. How has island map matches been like so far in StarCraft II internal testing? Could you describe basic sample builds and/or tactics in island games?
[Dustin Browder] StarCraft II races have arguably become more mobile than the original StarCraft with the introduction of the Viking and Medivacs, as well as having a more easily usable Nydus Worm, and Warp-In. With these new mechanics, there will be several new ways to invade an island position, keeping the game fast paced and exciting. ‘Turtling,’ will be a bit harder to do in StarCraft II because of these mechanics as well.
4. Could you tell us about how Muta stacking will work?
[Dustin Browder] Stacking up Mutalisks will be possible in StarCraft II but they will tend to spread out again when they move or attack.
5. Are any new units yet to be revealed? ie: Zerg heavy air unit?
[Dustin Browder] Zerg has a new flying heavy assault unit known as the Brood Lord. This one is buff! Much more intimidating than the Guardian and will still be morphed from the Mutalisk. This unit will be replacing the previously seen Swarm Guardian and will have new art as well. This unit currently has 350 hit points and a large range of 9, doing 25 damage and spawning a Broodling upon each attack, which will live for a few short seconds, doing minor melee damage.
6. How big is the internal StarCraft II testing team? Are there dedicated full-time testers?
[Dustin Browder] We are currently running the internal alpha testing for every employee and we also have some dedicated QA staff for the game as well.
7. What is the role of the E-sports team? Is Blizzard looking to support the game via an official Blizzard league? Or will that be left to 3rd parties like fansites / game sites to establish?
[Dustin Browder] The role of our eSports Team is to operate tournaments and competitive events for Blizzard games. We will release more information on our plans for StarCraft II tournaments, both official and third-party, as we get closer to the launch of the game.
8. We've seen unit and mineral counts as over-head graphics in game during the first StarCraft II battle-report. Are there more features we haven't seen yet in regards to spectating games?
[Dustin Browder] You can find more information on the replay UI at the latest Q&A batch and you can see various information tabs such as army size, resource collection rate, resource allocations, and tech research in progress.
9. Where will the StarCraft II team take their vacation once the game is launched?
[Dustin Browder] In all honesty, we’ll probably be on Battle.net playing StarCraft II with all of you.

best,
Kevin Yu
Associate RTS Community Manager | Blizzard Entertainment
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Edit: Just found http://www.flickr.com/photos/starfeeder/2908413736/ so no this is old. Ignore my question.
Also, the increased mobility of the game regarding troop transport will create a whole new meta game, making turtling not impossible but entirely different. I like it. It still remains to see if Blizzard has the wherewithal to orchestrate proper eSports-challenges on level with that of Korean broadcasting corporations - but an alliance between the two could be the perfect new reason to stay in
GG to Starfeeder, a really nice Q&A!
^ was the question... I guess we can take that as they're still working out kinks in that part of the game ;]
I realize that this game is going to be different in more ways than just being newer; with newer units, buildings, etc. but seeing as how Starcraft is now so competitive; being played in ways that the devs never imagined, I wonder if they will bear this potential for metagame evolution in mind, even in the single-player modes.
It could be a nice feature to be able to select, for example, a new or popular build order for your computer opponent to use, so you can practice countering it and spotting the early warning signs for it. As new builds and strategies are being used (ie. baneling drops, which are being talked about a lot at the moment), imagine if they could be downloaded/'learned' from replays.
I don't know, maybe this is stupid; maybe impossible. Just speculating here.
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