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by Lipton, Level 53
Last updated at July 7, 2008, 1:34 pm


While we know Blizzard will deliver an amazing game, these are the top 5 things that needs fixing now in the current build of Starcraft II:



5. The Roach
This bug is hard to kill with its regen, which at one point was 40hp per sec. The regen makes it nearly impossible to kill without intense focus fire or upper tier heavy hitter units(Siege tanks, Colossi, BCs with Yamato)

For an early game unit this is unacceptable, Blizzard has been nerfing this unit for the past couple of months, but it still seems like it needs more or just removed with the Hydralisk put back in its place.

The Fix: lower rate of regen, or remove (replace with old Hydralisk)

Zerg RoachNewest Zerg Bug, The Roach
Shooo, what you thinking? You cantz killz me! PSI-Storm can't even kill me!









4. The Hydralisk
The Hydra is a case of Nerfing a unit to make it stronger.

Right now the Hydralisk seems out of place, currently a tier 2 unit it does more damage(13), cost more(100/100) with the same amount of HP (80). The Hydra is a classic Zerg unit meant to be Macroed en Masse at tier 1.5… this unit should have its cost and damage nerfed and be in place of the current Roach which does insignificant damage while being extremely hard to kill which is uncharacteristic of a Zerg unit. The Hydra also seems out of place because of a lack of early tier anti-air defense for the Zerg.

The fix: lower damage & cost and put back in Tier 1, remove Roach

Zerg HydraIconic Zerg Unit Repackaged
Same use and HP and double the price!:D














3. The Planetary Fortress
The new Terran defensive CC is a beast of a weapon, it does 20 damage and has 2200 hp. Capable of taking down 3 waves of stalkers…. Imagine a old school Protoss Photo Cannon dealing 20 normal damage with 2200 HP which is all building armor not shield, AND is repairable with lots of SCVs just hanging around. Nuff said…

The Fix: Make the actual gun on top of the Command Center targetable and has a separate HP count then the actual CC.

Terran Planetary FortressTerran CC on Riods
Stop Messing with my SCVS!













2. The Colossus
These guys counter everything except Air right now, their spread attack is devastating to all ground units. In higher numbers it is one of the most unstoppable forces in Starcraft 2.

The Fix: I love this unit, and its stats, costs and use seems to fit it well, the problem seems to lie in counters from the other races. Example: The Zerg Corrupter needs improvements and should be the Zerg counter.

Protoss ColossusProtoss Colossi
Towers in the sky, rains death in waves and not susceptible to viruses or bacteria...













1.  The Battlecruiser
Currently the most overpowered unit in the game, with about 8 of these they can clear the map. The most devastating thing about the Battlecruisers is their standard attack with is multiple lasers constantly blasting and reacquiring new targets. Basically their normal attack has all the benefits of Spike, AoE and DoT damage, now mix in their high HP and armor and special attacks...

The Fix: Fix the Corrupter, increase the cooldown of the BC’s regular attack.

Terran Battlecruiser The Terran Battlecruiser
A mix of Spike, AoE & DoT damage, plus a lil dash of Epic WIN.









In another article I will cover Starcraft 2 units/buildings that need buffs...



Related Posts:

Starcraft 7 years in 7 minutes - a History of Patches

A listing of Starcraft patches

StarCraft II, the greatest eSport the world has ever seen



Tags:
     
22 comments
SuiCiDe
SuiCiDe Jul 7, 2008 at 3:16 pm
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+3 votes
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Good article! About the CC though, I think that's a good idea as long as you can rebuild the turret when it gets destroyed. ;\
TajSter
TajSter Jul 8, 2008 at 12:32 am
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Yeah I think give that CC gun 600 hp, like double a bunker and make it rebuildable. And if its destroyed let the CC be able to lift off too, so Terran players can 'salvage' the gun and revert the CC back to normal.
Louder
Louder Jul 7, 2008 at 4:46 pm
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My biggest worries are the roach and fortress, they seem so over the top. Still though, there's a long way to go before this even hits beta, so who knows what we'll see. Good points though.
Shadstyle
Shadstyle Jul 7, 2008 at 5:34 pm
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Good they already removed extremely imba mothership, but imho they have to release the game to see if its balanced or not, let people play alpha versions, u guys should search about pre-alpha SC1 (Zurg lol..... :P) it was complete different game than current sc. Blizz rocks at balancing things, no worries
Lipton
Lipton Jul 7, 2008 at 6:12 pm
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I have no worries at all :)
All of these will be fine-tuned and balanced out before release, heck probably before beta. This is just a snap-shot of what needs to be fixed now.

About Alpha I actually had an old post-series with old SC Alpha Screenshots, I'll try digg those up.
CrispyDeath
CrispyDeath Jul 7, 2008 at 7:06 pm
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Blizzard sucks at balancing.  WoW is case and point.
thenonhacker
thenonhacker Jul 7, 2008 at 7:45 pm
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But Blizzard is the best game balancer in the whole world.

Have you ever seen EA Games balancing their games well?
CrispyDeath
CrispyDeath Jul 7, 2008 at 10:59 pm
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I don't remember the last EA game I bought.
Lipton
Lipton Jul 7, 2008 at 11:17 pm
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WoW was always meant to be a Casual MMO, which it is balanced for... forcing it to be an eSport is where you run into trouble. As far as Game developers go Blizzard is the best at taking the time and effort to patch their games.
CrispyDeath
CrispyDeath Jul 8, 2008 at 1:07 am
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Nah, WoW was meant to appeal to a broad variety of players which it does well.  Balancing issues existed before arenas in both pvp and pve.  Blizzard is great for delivering a high quality game, which is why I will get SC2.  As far as it is balance-wise?  I hope for the best.
Nacho
Nacho Jul 7, 2008 at 7:18 pm
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Bahaha I'm CC rushing when the game comes out.
Lipton
Lipton Jul 7, 2008 at 7:22 pm
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LOL, that is so one of my goals to do in my Starcraft 2 life... kill someone's base with a Planetary Fortress drop! It will have to be a n00b, but it will still be too funny :)
TajSter
TajSter Jul 8, 2008 at 12:24 am
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Damn didn't realize the BC was so strong! It looked so weak in the videos, must be changing builds every day!

Nice post
Tenryu
Tenryu Jul 8, 2008 at 3:44 am
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Nice post, i havent been keeping up with SC2 at all but i just learned some cool stuff :)
Lipton
Lipton Jul 8, 2008 at 10:09 am
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Thx Tenryu, and welcome to Starfeeder :) hang around as we deliver the SC2 cool stuff ;\
mrfatalistic
mrfatalistic Jul 8, 2008 at 4:13 pm
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Balancing-wise nothing Blizzard makes but RTS games really require it (at least intensively) because it's like pissing into the ocean.  Case and point in Diablo 2 (I can't use WOW because I've never played it but it's similar enough to Diablo 2) shipped with many "imbalances" that allowed people to mow up to level 99 extremely fast.  So in resets and patches to fix that these characters became less desirable, new characters became popular just to get to lvl 99 as quickly as that version of the game would allow.

I don't know how much effort Blizzard really puts into balancing it's less gaming style titles like Diablo 2 and World of Warcraft, but ultimately it is pointless because the only gaming element that exists is getting to the top of the pile as quickly as possible.  You stomp out one popular method and another will spring up near immediately.  Finding these methods seems to really be the focus of the hardcore fan of these genres, therefore all Blizzard really has to do is sample it's community and randomly squash one of these methods with a Nerf.

Starcraft 2 is immensely different.  In Diablo 2 the case of a nerf doesn't cause anyone (or any hardcore player) to quit the game.  You get a few morons on a message board threatening they won't play til a patch (which is complete bs) and that is it.  In Starcraft a single imbalance on the scale of Diablo 2's previous exploits (WW Barbarians) would make the game unplayable. 

Hardcore Starcraft fans (I consider myself one) have been through imbalances or bugs in Starcraft. When they occur it's pretty much down to the players themselves being honorable and agreeing not to use imbalances and glitches in the pursuit of a meaningful game.  Yeah, pretty much impossible on Battle.net (KEKEKEKEKE).

The CC sounds like the worst offender here, it almost sounds like an element they would add in Warcraft 3's beta.  Depending on how easy to get it is, it's very gameplay damaging.  I agree with the suggested nerf, like all things terran, make it kick ass but be as brittle as a walnut.
Lipton
Lipton Jul 8, 2008 at 5:14 pm
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Great comment fatalistic, theres going to be multiple patches no matter what Blizz does or how well a Beta testers help out. Once the game is out in the hands of millions theres going to be exploits found out.

Hopefully with the case of SC2 easy exploits will be taken out before launch and existing gameplay exploits will be either super rare or super hard to execute. In the end units will get used in ways that Progamers and Beta testers never thought off such is the nature of the beast... but this 2nd time around Blizzard is going to be on the ball much much eariler with fixes and what not.
mashiach
mashiach Jul 8, 2008 at 8:50 pm
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sorry lipton m8 but i must say i dont aggre with most of the things you say here:
1)about the roach- i think blizzard realy wanted to make a change in sc 2 and placing the roach instead of the hydralisk as  t 1.5  realy going to make diffrent gameplay- about the regen of the roach we did see in the terran V zerg  fight in paris that some good focusing of fire did the job;\ and there wasnt any heavy terran unit there....about the later 40ps upgrade im not so sure but i juess at this stage of the game youll have the counter firepower to zerg those roahes:)
2)about the hydralisk- in this case i do aggre it need to be buffed maybe giving it 110-120 hp will do the job  and dont forget costier hydralisk= costier lurker-maybe it should be buffed as well.

3)about the planetary fortress i mostly aggre it need to be nerfed but dont forget the zerg queen got  an abilty to make 1 or 2 of ANY of the zerg buildings to defensive structures (hive does have quite of hp) even if it is only for short time.
4)about the colosous- realy cool unit and i dont think it should be nerfed  being valnerable to both ground and air is realy suck . dont forget the colosus can hit only ground target (not like the thor for exsample) and if air units can hit him he basicly can become corrupted.
5)about the battelcruier - guys this is end game unit -huge battelship it suppose to be a nightmare to her enemys . it realy becomes deadly in the hands of a good playir who can manage her energy and the use of her yamato canon. and as a matter your enemy build 8 or more BC  in a match without  any counter you should lose....
6) finally ill say whice unit i think should be nerfed - the ghost: that unit is way overpowerd as far as i see it . ghost can snipe all biological units for 150 hp or so does it have any restrictions or maybe he can just snipe 2-3  mutalisks for exsample , thhe ghost can use emp as well so he get realy powerfull wepon v protos if that emp works like in sc 1 a ghost can basicly kill 2 twilght  archons  if he play fast enouge.
those were my points hope youv read them hehe :)

 
Lipton
Lipton Jul 9, 2008 at 5:45 pm
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1. All change isn't good of course.. Blizzard wanted to try something different however it changes the feel of the Zerg a bit, the Roach doesn't fit and I'm foreseeing a lot of Roach Abuse.

The BC was dominating in the Paris build, however this of course was probably due to certain changes made specifically for that build to ensure fast games. Also the Zerg counter, the Corrupter was apparently nerfed and could not take on BCs

I agree with the Ghost tho, should have made it 6 points instead of 5 :)
Future
Future Jul 9, 2008 at 5:31 pm
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Interesting.  I would like to see these units in game play before making a final decision on if they are imbalanced or not but from what Lipton has reported on they seem a bit too strong (or weak).  That command center gun looks pretty devastating early game but i have complete confidence in blizzard in fixing this game.  They have yet to let me down.
Lipton
Lipton Jul 9, 2008 at 5:46 pm
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Oh yeah, this list is definitely not a final list obviously... just a snap-shot of the most current build we saw.

I have no doubt Blizz or Acti-Blizz will produce a superior game :)
PuertoRican
PuertoRican Jul 10, 2008 at 11:29 am
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