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by Lipton, Level 51
Last updated at July 7, 2008, 1:34 pm


While we know Blizzard will deliver an amazing game, these are the top 5 things that needs fixing now in the current build of Starcraft II:



5. The Roach
This bug is hard to kill with its regen, which at one point was 40hp per sec. The regen makes it nearly impossible to kill without intense focus fire or upper tier heavy hitter units(Siege tanks, Colossi, BCs with Yamato)

For an early game unit this is unacceptable, Blizzard has been nerfing this unit for the past couple of months, but it still seems like it needs more or just removed with the Hydralisk put back in its place.

The Fix: lower rate of regen, or remove (replace with old Hydralisk)

Zerg RoachNewest Zerg Bug, The Roach
Shooo, what you thinking? You cantz killz me! PSI-Storm can't even kill me!









4. The Hydralisk
The Hydra is a case of Nerfing a unit to make it stronger.

Right now the Hydralisk seems out of place, currently a tier 2 unit it does more damage(13), cost more(100/100) with the same amount of HP (80). The Hydra is a classic Zerg unit meant to be Macroed en Masse at tier 1.5… this unit should have its cost and damage nerfed and be in place of the current Roach which does insignificant damage while being extremely hard to kill which is uncharacteristic of a Zerg unit. The Hydra also seems out of place because of a lack of early tier anti-air defense for the Zerg.

The fix: lower damage & cost and put back in Tier 1, remove Roach

Zerg HydraIconic Zerg Unit Repackaged
Same use and HP and double the price!














3. The Planetary Fortress
The new Terran defensive CC is a beast of a weapon, it does 20 damage and has 2200 hp. Capable of taking down 3 waves of stalkers…. Imagine a old school Protoss Photo Cannon dealing 20 normal damage with 2200 HP which is all building armor not shield, AND is repairable with lots of SCVs just hanging around. Nuff said…

The Fix: Make the actual gun on top of the Command Center targetable and has a separate HP count then the actual CC.

Terran Planetary FortressTerran CC on Riods
Stop Messing with my SCVS!













2. The Colossus
These guys counter everything except Air right now, their spread attack is devastating to all ground units. In higher numbers it is one of the most unstoppable forces in Starcraft 2.

The Fix: I love this unit, and its stats, costs and use seems to fit it well, the problem seems to lie in counters from the other races. Example: The Zerg Corrupter needs improvements and should be the Zerg counter.

Protoss ColossusProtoss Colossi
Towers in the sky, rains death in waves and not susceptible to viruses or bacteria...













1.  The Battlecruiser
Currently the most overpowered unit in the game, with about 8 of these they can clear the map. The most devastating thing about the Battlecruisers is their standard attack with is multiple lasers constantly blasting and reacquiring new targets. Basically their normal attack has all the benefits of Spike, AoE and DoT damage, now mix in their high HP and armor and special attacks...

The Fix: Fix the Corrupter, increase the cooldown of the BC’s regular attack.

Terran Battlecruiser The Terran Battlecruiser
A mix of Spike, AoE & DoT damage, plus a lil dash of Epic WIN.









In another article I will cover Starcraft 2 units/buildings that need buffs...



Related Posts:

Starcraft 7 years in 7 minutes - a History of Patches

A listing of Starcraft patches

StarCraft II, the greatest eSport the world has ever seen



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22 comments
SuiCiDe
SuiCiDe Jul 7, 2008 at 3:16 pm
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+3 votes
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Good article! About the CC though, I think that's a good idea as long as you can rebuild the turret when it gets destroyed. None
Louder
Louder Jul 7, 2008 at 4:46 pm
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My biggest worries are the roach and fortress, they seem so over the top. Still though, there's a long way to go before this even hits beta, so who knows what we'll see. Good points though.
Shadstyle
Shadstyle Jul 7, 2008 at 5:34 pm
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Good they already removed extremely imba mothership, but imho they have to release the game to see if its balanced or not, let people play alpha versions, u guys should search about pre-alpha SC1 (Zurg lol..... :P) it was complete different game than current sc. Blizz rocks at balancing things, no worries
Lipton
Lipton Jul 7, 2008 at 6:12 pm
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+1 votes
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I have no worries at all None
All of these will be fine-tuned and balanced out before release, heck probably before beta. This is just a snap-shot of what needs to be fixed now.

About Alpha I actually had an old post-series with old SC Alpha Screenshots, I'll try digg those up.
CrispyDeath
CrispyDeath Jul 7, 2008 at 7:06 pm
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+1 votes
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Blizzard sucks at balancing.  WoW is case and point.
Nacho
Nacho Jul 7, 2008 at 7:18 pm
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+2 votes
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Bahaha I'm CC rushing when the game comes out.
Lipton
Lipton Jul 7, 2008 at 7:22 pm
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+2 votes
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LOL, that is so one of my goals to do in my Starcraft 2 life... kill someone's base with a Planetary Fortress drop! It will have to be a n00b, but it will still be too funny None
thenonhacker
thenonhacker Jul 7, 2008 at 7:45 pm
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+1 votes
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But Blizzard is the best game balancer in the whole world.

Have you ever seen EA Games balancing their games well?
CrispyDeath
CrispyDeath Jul 7, 2008 at 10:59 pm
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+1 votes
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I don't remember the last EA game I bought.
Lipton
Lipton Jul 7, 2008 at 11:17 pm
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+1 votes
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WoW was always meant to be a Casual MMO, which it is balanced for... forcing it to be an eSport is where you run into trouble. As far as Game developers go Blizzard is the best at taking the time and effort to patch their games.
TajSter
TajSter Jul 8, 2008 at 12:24 am
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+1 votes
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Damn didn't realize the BC was so strong! It looked so weak in the videos, must be changing builds every day!

Nice post
TajSter
TajSter Jul 8, 2008 at 12:32 am
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+1 votes
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Yeah I think give that CC gun 600 hp, like double a bunker and make it rebuildable. And if its destroyed let the CC be able to lift off too, so Terran players can 'salvage' the gun and revert the CC back to normal.