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Protoss Discussion
New powers for the High Templar
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Posted: Feb 20, 2008 3:31 am EST
What new powers and upgrades do you think the High Templar units should have in Starcraft 2 ?
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Posted: Feb 20, 2008 9:15 am EST
MegaVolt Thunder - With 2x the damage than the Ghost Snipe, but instead only affects mechanical units.
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Posted: Feb 27, 2008 3:46 pm EST
I wish they kept them the same
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Posted: Feb 28, 2008 4:24 am EST
I think they should keep the Hallucation effect but not the PSI storm so they can have room for new powers .What do you think
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Posted: Feb 29, 2008 2:37 am EST
Psi Storm is too awesome to get rid of. I don't particularly use hallucination a lot though. I'm ok with any new powers such as the force field(don't remember what is was called) thing that was in some of the pictures.
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Posted: Feb 29, 2008 2:46 am EST
Get rid of psi-storm you crazy Robbie lol!
I think if they made Hallucination cheaper to use that would make it a much better spell. |
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Posted: Mar 8, 2008 3:07 pm EST
Maybe they should also have a mind control power for the Templar since the Dark Archon might not be in the game
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Posted: Jan 22, 2009 8:21 pm EST
Eh, Mind Control was a bit cheap...although I found it very useful in the campaign
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Posted: Apr 14, 2009 12:55 am EDT
What are the current spells for High Templars in SC2?
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Posted: Apr 14, 2009 2:00 am EDT
Archon Warp, Phase Shift, Psi Storm (from sc2armory.com)
![]() Archon Warp Allows two Templars to merge into an Archon. ![]() Phase Shift Temporarily makes a unit dissapear. ![]() Psi Storm 75 Energy Creates a storm of psionic energy in a location dealing large amounts of damage. 80 damage per burst |
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